
NOVAFALL
You are a dying star. Your gravity drags the wreckage of the cosmos toward you; your orbiting moons grind it to dust; you swallow the remains to grow. Reach critical mass and SUPERNOVA — wipe the field, ascend a stellar cycle, and burn hotter and brighter than before. The universe answers by sending bigger things. Fall to nothing and you collapse. There is no winning screen. There is only how far you fall.
A minimalist, zoomed-out arcade survivors-like built entirely from light and physics — no sprites, no samples: every glow, every sound, every star is generated in real time.
Drift through the dark
- You don't aim — you orbit. Drift with WASD; gravity does the killing. Position is everything.
- Build your star. Capture moons, deepen your gravity, erupt in solar flares, harden your shell, radiate a killing corona — dozens of upgrades, every run different.
- Ascend. Hit 300 mass to supernova: keep your build, reset your mass, pick a run-defining nova gift, and climb to the next stellar cycle. Each cycle makes you stronger — and the void hungrier.
Survive the cosmos
- Roam to discover drifting asteroid fields, dormant until you wake them.
- Chase shooting stars and meteor streaks for huge rewards — if you can catch them.
- Dodge the massive icy asteroid that crosses your path.
- Fend off swarmers, comets, calvers that split when they die, parasites that latch on and drain you — and the Devourer, who arrives on a timer and does not stop.
Earn it forever
Every collapse banks stardust. Spend it in the Starforge on permanent upgrades that carry across every future run. Death is progress.
Controls
WASD / Arrow keys — drift · Mouse / tap — menus & choices · P or Esc — pause · M — mute
Touch: drag anywhere to drift (mobile-friendly).
| Published | 6 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Westicles |
| Genre | Action |
| Tags | Arcade, Atmospheric, Minimalist, Physics, Procedural Generation, Roguelite, Score Attack, Singleplayer, Space, survivors-like |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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