
BENTHIC
Your probe sinks. It does not stop.
BENTHIC is an incremental game about descending an ocean trench. Depth is your progress bar. Pressure is both your fuel and the wall you're forever pushing against. The deeper you go, the stranger the dark becomes — and the worse you feel about the number going up.
Ping the dark. Spend what it gives you. Build pressure turbines and specimen sieves, plate your hull against the crushing deep, and fall — through the Twilight, the Midnight, the Abyss, the Trench, and the places the charts refuse to name.
Catalogue the impossible. Real creatures at their real depths — lanternfish, the vampire squid, the hadal snailfish smiling at 8,178 m — give way, past the floor of the world, to things that should not be there. Sonar picks them up as unidentified contacts; spend power to focus the array and learn what's been keeping pace with you in the dark.
Run dark. Cut the floodlights to slip past what your brightness attracts — and meet the seven creatures that only approach a probe that can't see them coming.
Surface & refit. When the pressure finally halts you, blow ballast, bank what you've learned, and dive again — deeper, in a probe that remembers.
Features
- A full descent through 8 ocean zones, from sunlit shallows to true black
- 38 creatures to detect and catalogue, each granting permanent bonuses — and a bestiary that quietly goes wrong below 11,000 m
- An active sonar layer: detect, focus, identify — or run dark and let the light-shy things come to you
- “Surface & refit” prestige, offline progress, and a save that's all yours (in your browser)
- Entirely hand-built: every visual is drawn on a canvas, every sound is synthesised live — no asset files, ~50 KB, runs anywhere
- Creeping dread that almost no idle game attempts: the deeper the number, the worse it gets
Notes
- Headphones recommended — the soundscape is half the game, and the deep has a sound.
- Saves locally and keeps descending while you're away.
- Free. Have a nice dive.
The trench provides. The trench expects.
| Published | 10 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Westicles |
| Genre | Simulation |
| Tags | Atmospheric, Clicker, Creepy, Dark, Horror, Idle, Incremental, ocean, Procedural Generation, underwater |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |




Comments
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Scales a little too fast, at around 5~8 refits and– I don't know– a lightyear deep or so, the game simply froze up